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Titles list
Skills
Warrior
Elementalist
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Ranger
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Assassin
Ritualist
Dervish
Paragon
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Cantha
Elona
Fissure of Woe
Under World
Sorrow's Furnace
Urgoz's Warren
The Deep
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The Battle Isles
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Skills » Assassin
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Nightfall
Eye of the North
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Critical Strikes
Assassin's Remedy
20
1
5
For 30 seconds, the next
1..10
attack skills you use remove one Condition.
Enchantment Spell
Nightfall
Assault Enchantments
2
¼
5
Must follow a dual attack. Target foe loses all Enchantments.
Skill
Nightfall
Gates of Torment
Mob: Faveo Aggredior
Assault Enchantments
:
Gates of Torment
Black Lotus Strike
12
10
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for
+10..31
damage and you gain
5..20
Energy.
Lead Attack
Factions
Critical Defenses
30
1
10
For
4..10
seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Enchantment Spell
Factions
Critical Eye
30
5
For
10..35
seconds, you have an additional
3..15
% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Skill
Factions
Critical Strike
6
5
Must follow an off-hand attack. If it hits, this attack strikes for
+10..30
damage, results in a critical hit, and you gain
1..3
Energy.
Dual Attack
Factions
Dark Apostasy
15
¼
10
For
3..17
seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose
10..4
Energy or Dark Apostasy ends.
Enchantment Spell
Factions
Rhea Crater
Mob: Arius, Dark Apostle
Dark Apostasy
:
Rhea Crater
Mourning Veil Falls
Mob: Darkroot Entrop
Dark Apostasy
:
Mourning Veil Falls
Deadly Haste
20
1
10
For
10..35
seconds, half-ranged spells cast
5..50
% faster and recharge
5..50
% faster.
Enchantment Spell
Nightfall
Fox's Promise
20
1
10
For
5..20
seconds, your attacks cannot be blocked. This Enchantment ends the next time you fail to hit.
Enchantment Spell
Nightfall
Locust's Fury
10
1
10
For
10..35
seconds, you have an additional 50% chance to double strike while using daggers.
Enchantment Spell
Factions
Melandru's Hope
Mob: Chkkr Locust Lord
Locust's Fury
:
Melandru's Hope
Malicious Strike
6
5
If this attack hits a foe suffering from a Condition, you deal
+10..30
damage and this attack results in a critical hit.
Melee Attack
Nightfall
Palm Strike
10
¾
5
Target touched foe takes
10..85
damage. This skill counts as an off-hand attack.
Skill
Factions
Bukdek Byway
Mob: Kenshi Steelhand
Palm Strike
:
Bukdek Byway
Seeping Wound
10
1
5
For
5..20
seconds, if target foe is suffering from Bleeding or Poison, that foe suffers
-1..4
Health degeneration.
Hex Spell
Factions
Xaquang Skyway
Mob: Shreader Sharptongue
Seeping Wound
:
Xaquang Skyway
Sharpen Daggers
20
2
5
For 30 seconds, the next
1..10
attack skills cause Bleeding for
5..15
seconds.
Enchantment Spell
Factions
Twisting Fangs
15
10
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for
+10..20
damage and struck foe suffers from Bleeding and Deep Wound for
5..20
seconds.
Dual Attack
Factions
Unsuspecting Strike
2
10
If this attack hits, you strike for
+19..31
damage. If your target was above 90% Health you deal an additional
15..75
damage.
Lead Attack
Factions
Way of the Assassin
12
5
For 20 seconds, if you are under the effects of an Enchantment, your attacks have a
+5..35
% chance to land a critical hit.
Stance
Nightfall
Dejarin Estate
Mob: Major Jeahr
Way of the Assassin
:
Dejarin Estate
Way of the Master
30
¼
5
For 60 seconds, while holding a non-dagger weapon, you have an additional
3..33
% chance to land a critical hit.
Enchantment Spell
Eye of the North
Dagger Mastery
Black Mantis Thrust
4
5
If this attack hits, you strike for
+8..20
damage. If target foe is suffering from a Hex, that foe is Crippled for
3..15
seconds.
Lead Attack
Factions
Black Spider Strike
12
10
Must strike a Hexed foe. If it hits, this attack strikes for
+5..20
damage and target foe is Poisoned for
5..20
seconds.
Off-Hand Attack
Nightfall
Blades of Steel
8
5
Must follow an off-hand attack. If it hits, this attack strikes for
+5..16
damage (maximum bonus 60) for each recharging dagger attack.
Dual Attack
Factions
Death Blossom
2
5
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for
+20..45
damage and all adjacent foes take
20..45
damage.
Dual Attack
Factions
Desperate Strike
6
5
If you have less than
50..80
% Health, you deal
+15..60
damage.
Lead Attack
Factions
Disrupting Stab
10
5
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for
3..10
seconds.
Lead Attack
Factions
Exhausting Assault
8
½
5
Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
Dual Attack
Factions
Falling Lotus Strike
12
5
Must strike a knocked-down foe. If it hits, you strike for
+15..35
damage and gain
1..12
Energy.
Off-Hand Attack
Eye of the North
Falling Spider
8
5
Must strike a knocked-down foe. If it hits, Falling Spider strikes for
+15..35
damage and target foe is Poisoned for
5..20
seconds.
Off-Hand Attack
Factions
Flashing Blades
30
10
For
5..30
seconds, you have a 75% chance to block incoming attacks while attacking.
Stance
Factions
Shenzun Tunnels
Mob: Lou, of the Knives
Flashing Blades
:
Shenzun Tunnels
The Undercity
Mob: Waeng
Flashing Blades
:
The Undercity
Fox Fangs
8
½
5
Must follow a lead attack. Fox Fangs cannot be blocked and strikes for
+5..30
damage if it hits.
Off-Hand Attack
Factions
Golden Fang Strike
4
5
Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep Wound for
5..20
seconds.
Off-Hand Attack
Eye of the North
Golden Fox Strike
4
5
If this attack hits, target foe takes
+10..30
damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
Lead Attack
Nightfall
Golden Lotus Strike
10
5
If it hits, this attack strikes for
+5..20
damage. If you are under the effects of an Enchantment, you gain
5..12
Energy.
Lead Attack
Factions
Golden Phoenix Strike
8
5
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals
+10..30
damage.
Off-Hand Attack
Factions
Golden Skull Strike
15
10
Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed
4..10
seconds.
Off-Hand Attack
Nightfall
Horns of the Ox
12
5
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for
+15..30
damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Dual Attack
Factions
Jagged Strike
1
5
If Jagged Strike hits, your target suffers from Bleeding for
5..20
seconds.
Lead Attack
Factions
Jungle Strike
10
½
5
Must follow a lead attack. If it hits, this attack strikes for
+10..25
damage. If it hits a foe that was Crippled, it does
+1..31
damage.
Off-Hand Attack
Factions
Leaping Mantis Sting
8
5
If Mantis Sting hits, target foe takes
+14..20
damage. If this attack strikes a moving foe, that foe is Crippled for
3..15
seconds.
Lead Attack
Factions
Lotus Strike
12
10
Must follow a lead attack. If it hits, this attack strikes for
+10..25
damage and you gain
5..20
Energy.
Off-Hand Attack
Eye of the North
Moebius Strike
2
5
Must follow a Dual Attack. If it hits, Moebius Strike strikes for
+10..35
damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Off-Hand Attack
Factions
The Eternal Grove
Mob: Bramble Everthorn
Moebius Strike
:
The Eternal Grove
Nine Tail Strike
8
5
Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for
+15..40
damage if it hits.
Dual Attack
Factions
Repeating Strike
5
Must follow an off-hand attack. If it hits, this attack strikes for
+10..30
damage. If it misses, it takes an additional 15 seconds to recharge.
Off-Hand Attack
Factions
Shattering Assault
4
10
Must follow an off-hand attack. If it hits, you deal
5..50
damage and target foe loses one Enchantment. This attack cannot be blocked.
Dual Attack
Nightfall
Temple Strike
20
15
Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for
1..10
seconds, and if target foe is casting a Spell, that foe is interrupted.
Off-Hand Attack
Factions
Sunjiang District
Mob: Assassin's Construct
Temple Strike
:
Sunjiang District
Silent Surf
Mob: Assassin's Construct
Temple Strike
:
Silent Surf
Trampling Ox
8
5
Must follow an off-hand attack. If it hits, you deal
+10..40
damage. If you hit a Crippled foe, that foe is knocked down.
Dual Attack
Eye of the North
Wild Strike
4
5
Must follow a lead attack. If it hits, this attack strikes for
+10..35
damage and any Stance being used by target foe ends. This attack cannot be blocked.
Off-Hand Attack
Factions
Deadly Arts
Assassin's Promise
45
¾
5
For
5..15
seconds, if target foe dies, you gain
5..20
Energy and all your skills are recharged.
Hex Spell
Factions
Mount Qinkai
Mob: Tomtom Spiritteater
Assassin's Promise
:
Mount Qinkai
Pongmei Valley
Mob: Xuekao, The Deceptive
Assassin's Promise
:
Pongmei Valley
Augury of Death
12
1
5
For
5..35
seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for
5..20
seconds and Shadow Step to that foe. This Spell has half the normal range.
Hex Spell
Nightfall
Crippling Dagger
5
1
5
Send out a Crippling Dagger at target foe. Crippling Dagger strikes for
15..60
earth damage if it hits, and Cripples moving foes for
3..15
seconds. This spell has half the normal range.
Spell
Factions
Dancing Daggers
5
1
5
Send out three Dancing Daggers at target foe, each striking for
5..35
earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Spell
Factions
Dark Prison
30
¼
10
Shadow Step to target foe. For
1..7
seconds, that foe moves 33% slower.
Hex Spell
Factions
Deadly Paradox
10
15
All of your attack Skills are disabled for 10 seconds. For
5..15
seconds, your Assassin Skills activate and recharge 50% faster.
Stance
Nightfall
Disrupting Dagger
10
¼
5
Send out a Disrupting Dagger at target foe that strikes for
10..35
earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
Spell
Nightfall
Enduring Toxin
10
¼
5
For 5 seconds, target foe suffers
-1..5
Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
Hex Spell
Factions
Entangling Asp
20
1
10
Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for
5..20
seconds.
Spell
Factions
Expose Defenses
25
1
10
For
5..20
seconds, target foe cannot block your attacks.
Hex Spell
Factions
Expunge Enchantments
30
¾
10
Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for
10..5
seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment.
Skill
Factions
Impale
15
1
5
Must follow a dual attack. Target foe is struck for
25..100
earth damage and suffers from a Deep Wound for
5..20
seconds.
Skill
Factions
Iron Palm
20
¾
5
Target touched foe suffers
5..50
damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
Skill
Factions
Lift Enchantment
10
¼
5
If target foe is knocked down, that foe loses one Enchantment.
Skill
Nightfall
Mantis Touch
15
¼
5
Must follow a lead attack. Target foe becomes Crippled for
5..20
seconds. This skill counts as an off-hand attack.
Spell
Factions
Mark of Death
20
¼
10
For
4..10
seconds, target foe gains 33% less benefit from healing.
Hex Spell
Factions
Mark of Insecurity
10
1
5
For
5..25
seconds, Enchantments and Stances on target foe expire 50% faster.
Hex Spell
Nightfall
Sadist's Signet
8
1
You gain
10..40
Health for each Condition on target foe.
Signet
Eye of the North
Scorpion Wire
30
1
5
For
8..20
seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range.
Hex Spell
Factions
Shadow Fang
45
¼
10
Shadow Step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers from a Deep Wound for
5..20
seconds.
Hex Spell
Eye of the North
Shadow Prison
25
¼
10
Shadow Step to target foe. For
1..10
seconds, that foe moves 66% slower.
Hex Spell
Nightfall
Shameful Fear
10
2
10
For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes
5..20
damage.
Hex Spell
Factions
Shroud of Silence
30
¾
10
All of your Spells are disabled for 15 seconds. For
3..10
seconds, target touched foe cannot cast Spells.
Hex Spell
Factions
Tahnnakai Temple
Mob: Bound Vizu
Shroud of Silence
:
Tahnnakai Temple
Raisu Palace
Mob: Silent Ancient Onata
Shroud of Silence
:
Raisu Palace
Signet of Deadly Corruption
12
1
Must follow a dual attack. This attack deals
5..35
damage for each Condition on target foe (maximum 130 damage).
Signet
Eye of the North
Signet of Shadows
30
1
Target foe takes
5..35
damage. If your target was Blinded, that foe suffers an additional
15..60
damage.
Signet
Factions
Signet of Toxic Shock
15
1
If target foe is suffering from Poison, that foe takes
10..100
damage.
Signet
Nightfall
Siphon Speed
5
1
5
For
5..20
seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Hex Spell
Factions
Siphon Strength
10
1
10
For
5..20
seconds, target foe deals
5..50
less damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
Hex Spell
Factions
Maishang Hills
Mob: Ssaresh Rattler
Siphon Strength
:
Maishang Hills
Vampiric Assault
8
5
Must follow an off-hand attack. If this attack hits, you steal
10..40
Health.
Dual Attack
Eye of the North
Way of the Empty Palm
10
¼
5
For
5..20
seconds, off-hand and dual attacks cost no Energy.
Enchantment Spell
Factions
Boreas Seabed
Mob: Lord Senkai
Way of the Empty Palm
:
Boreas Seabed
Shadow Arts
Beguiling Haze
20
¼
15
Shadow Step to target foe. That foe is interrupted and becomes Dazed for
3..9
seconds.
Spell
Factions
Morostav Trail
Mob: Falaharn Mistwarden
Beguiling Haze
:
Morostav Trail
Gyala Harchery
Mob: Razorfang Hazeclaw
Beguiling Haze
:
Gyala Harchery
Ferndale
Mob: Warden of Saprophytes
Beguiling Haze
:
Ferndale
Blinding Powder
20
¼
5
Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for
3..15
seconds.
Spell
Factions
Caltrops
20
¼
10
Target foe and all foes adjacent to your target are Crippled for
5..15
seconds. Caltrops has half the normal range.
Spell
Factions
Dark Escape
30
5
For
5..15
seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Stance
Factions
Death's Charge
30
¼
5
Shadow Step to target foe. If that foe has more Health than you, you are healed for
65..200
.
Spell
Factions
Death's Retreat
20
¼
5
Shadow Step to target ally. If you have less Health than that ally, you gain
40..130
Health.
Spell
Nightfall
Feigned Neutrality
25
¼
5
For
4..10
seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.
Enchantment Spell
Nightfall
Heart of Shadow
15
¼
5
Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for
30..150
Health.
Enchantment Spell
Factions
Hidden Caltrops
8
1
5
For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes
15..75
damage and is Crippled for
5..20
seconds.
Hex Spell
Nightfall
Mirrored Stance
15
¼
5
For
10..35
seconds, whenever target foe enters a Stance, you enter the same Stance.
Hex Spell
Factions
Return
15
¼
5
All adjacent foes are Crippled for
3..8
seconds. Teleport to target other ally's location.
Spell
Factions
Shadow Form
60
1
10
For
5..20
seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but
5..50
Health.
Enchantment Spell
Factions
The Eternal Grove
Mob: The Afflicted Senku
Shadow Form
:
The Eternal Grove
Unwaking Waters
Mob: The Afflicted Senku
Shadow Form
:
Unwaking Waters
Sunjiang District
Mob: The Afflicted Soon Kim
Shadow Form
:
Sunjiang District
Shadow of Haste
45
5
For
10..40
seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.
Stance
Factions
Shadow Refuge
8
1
5
For 6 seconds, you gain
5..10
Health regeneration. When Shadow Refuge ends, you gain
20..80
Health if you are attacking.
Enchantment Spell
Factions
Shadow Shroud
20
1
10
For
3..9
seconds, target foe cannot be the target of Enchantments.
Hex Spell
Factions
Unwaking Waters
Mob: Shrouded Oni
Shadow Shroud
:
Unwaking Waters
Shadowy Burden
15
¼
10
For
3..15
seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Hex Spell
Factions
Shroud of Distress
45
1
10
For
30..60
seconds, if you are below 50% Health, you have a 75% chance to block attacks.
Enchantment Spell
Factions
Smoke Powder Defense
20
5
For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for
2..6
seconds.
Stance
Eye of the North
Unseen Fury
45
5
For
15..60
seconds, you cannot be blocked by Blinded foes.
Stance
Factions
Viper's Defense
10
5
For 30 seconds, the next time you are struck you are teleported to a nearby random location. The foe who struck you is Poisoned for
5..20
seconds.
Stance
Factions
Way of Perfection
30
¼
5
For 60 seconds, whenever you successfully land a critical hit, you gain
10..40
Health.
Enchantment Spell
Factions
Way of the Fox
45
¼
5
For
10..35
seconds, your next
1..6
attacks cannot be blocked.
Enchantment Spell
Factions
Way of the Lotus
20
¼
5
For 20 seconds, the next time you hit with a dual attack skill, you gain
5..20
Energy.
Enchantment Spell
Factions
No Attribute
Aura of Displacement
1
20
¼
10
When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
Enchantment Spell
Factions
Ferndale
Mob: Urkal the Ambusher
Aura of Displacement
:
Ferndale
Dash
8
5
For 3 seconds, you run 50% faster.
Stance
Factions
Mark of Instability
20
¼
10
For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
Hex Spell
Factions
Recall
1
10
1
15
While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill.
Enchantment Spell
Factions
Shadow Meld
1
20
¼
10
Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location.
Enchantment Spell
Nightfall
Nundu Bay
Mob: Lunto Sharpfoot
Shadow Meld
:
Nundu Bay
Shadow Walk
30
5
Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location.
Stance
Nightfall
Signet of Malice
5
¼
For each Condition suffered by target foe, you lose one Condition.
Signet
Factions
Signet of Twilight
20
2
For each Hex on target foe, that foe loses one Enchantment.
Signet
Nightfall
Spirit Walk
8
¼
5
Shadow Step to target spirit.
Spell
Factions
Swap
10
¼
5
You and target summoned creature Shadow Step to each other's location.
Spell
Nightfall
Wastrel's Collapse
8
¼
5
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
Hex Spell
Nightfall
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